Games have gone from niche hobby to dominant force in the entertainment industry, and they're getting even bigger -- especially as the way we develop, discover, and play makes the next generation of games different in 6 ways
. But as we move beyond free-to-play business models
, how will we align incentives between game makers and players... and enable new forms of community and creativity?
...On open source:
Open source also started as a fringe activity, and has since become the center of software development (not to mention several valuable companies). However, these companies require different models and go-to-market -- so we share a practical framework
for turning projects into businesses, as well as insights
from founders on the frontlines of balancing open source community and commercialization.
...On CRISPR and gene editing:
From China's "CRISPR babies" to California's gene-therapy kit labeling law to recent statements of principles against germline editing from prominent companies, what's actually going on
and where are we, really, in our ability to rewrite genetic code
to treat disease? One thing's for sure: It's not just a tool, but a platform... where science becomes engineering