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February 28, 2021
The sports marketing industry will soon undergo the single most dramatic change in its history, when college athletes are finally granted the right to monetize their Name, Image and Likeness. The mission of Student Athlete NIL is to help brands seize this opportunity and capture the attention of student-athletes, identify the ones that best personify their values, and then develop value-based partnerships with those individuals to mutually reach their goals. Working hand-in-hand, we can finally democratize college athletics.

How Much Can Student Athletes Really Make From Their NIL?


As college athletics continue to march towards the implementation of a fair and balanced set of rules for Name, Image and Likeness (NIL), the question many are asking is just how much money can student-athletes potentially earn from marketing, endorsement and influencer activity?

Several existing valuation benchmarks can be used to define ranges of compensation for various usages of NIL in both college athletics and professional sports. The simplest starting point for analysis is group licensing, where data is readily available on deals between video game manufacturers and professional sports unions. Recent legal settlements involving student-athletes also provide valuation guidance.

The NFL and MLB Players Associations receive approximately $120 million in combined annual revenue from licensing deals with video game publishers Electronic Arts Inc. and Sony Corp, and trading-card maker Panini America Inc, which equates approximately $48,000 per-player each year. On the upper-end, Take-Two Interactive will pay the National Basketball Association and its players’ union as much as $1.1 billion over the next seven years to continue making NBA 2K, which works out to $400,000 per-player annually.

From a collegiate athlete standpoint, in 2019, Electronic Arts agreed to pay approximately $40 million to more than 29,000 current and former players. The payments averaged out to $1,200 per student-athlete, with a maximum payment of $7,200, depending on the number of games in which they appeared and whether they were closely identified in those games.

Game publishers typically pay licensing fees to the major sports leagues ranging from 10% to 15% of a game’s revenue. EA Sports executive Joel Linzner testified that the NCAA football game generated approximately $80 million per year in revenue on the sale of approximately 2 million units. Dividing $80 million among slightly more than 11,000 student-athletes in FBS football, and then multiplying by 15% would in turn give you a licensing fee of approximately $1,000 per student-athlete. Interestingly, without the licensing fee, the per-player value of the game (revenue / student-athlete pool) yields the approximately $7,200 per-student athlete – equivalent to the upper limit payment used in the settlement.

We can also reference apparel licensing deals both within professional and collegiate sports to assess the range of compensation student-athletes might receive. Nike’s licensing deal with the NBA is for a reported $1 billion over 8 years, for an Average Annual Value (AAV) of $125 million, which works out to approximately $275,000 per-player annually. On the collegiate side, if we average the Top 10 most valuable apparel deals in college athletics, we get an AAV of about $8,000,000 per school, which when divided by an average of 750 student-athletes, gives us an approximate value of $10,000 per-student athlete.

Thus from a licensing standpoint, the annual NIL value per student-athlete could range from $1,000 – $10,000, whereas professional athletes garner between $50,000 – $400,000 for the same group usage licenses. 

Developing a methodology to estimate what student-athletes can earn through free market endorsements and other usages of their NIL is not necessarily a straightforward affair. Many variables exist, the biggest being how deals will be brokered, and whether the school and/or NCAA will receive a share of the revenue. That being said, if we assume student-athletes are compensated at the same rates as professional athletes based on their popularity and reach, we can use Instagram followers as a proxy to come up with market rates for each athlete.
 
By analyzing what the world’s top 100 professional athletes make from their endorsements portfolios (almost always consisting of multiple brands), we found a value of around $0.80 per Instagram and Tiktok follower, on average. When applied to social followers for college athletes from the 2020-2021 school year, annual endorsement revenue estimates would be $718,000 for Clemson’s Trevor Lawrence, $653,000 for Ohio State’s Justin Fields, $345,000 for Oklahoma’s Spencer Rattler and in the $5K – $30K range for less popular athletes.
When examining the promotional fee that celebrities and athletes like Kim Kardashian and Christiano Ronaldo are charging for sending out commercialized Instagram posts, the average price is $0.006 per Instagram follower or $6 CPM (cost per 1,000 impressions). If applying the same rate of per-follower compensation to collegiate athletes, we estimate that athletes like UCLA’s Madison Kocian and Arizona State’s Josh Christopher would generate approximately $4000 per Instagram post. Oklahoma’s Spencer Rattler would earn $3000 per post, less popular athletes would earn in the range of $100 – $500 per post.

Income earned by Twitch streamers also provides a similar benchmark; streamers with more than 800,000 followers and 10,000 concurrent viewers earn around $20,000 a month, equating to about $.02 per follower per month. Ninja – the highest paid Twitch streamer – is estimated to earn over $5 million a year, while other top streamers like Shroud and DrLupo earn between $2 and $3 million yearly.

Using the methodology described above, Student Athlete NIL has compiled a list of some of college sports most valuable student-athletes based on yearly endorsement revenue potential (Instagram Followers x Twitter Followers x Tiktok Followers). The list includes a sampling of athletes that are top in their respective sports. One potentially surprising takeaway from is that many of the most popular female athletes would likely be able to generate as much – if not more – endorsement revenue than their male counterparts based on social reach. Indeed, by our estimates, the UCLA women’s gymnastics team alone could be worth as much as $2,000,000 annually in endorsement revenue, including generating almost $15,000 per team wide sponsored Instagram and TikTok posts pushed out via a platform like INFLCR.
It’s worth pointing out that Olympic athletes – given their amateur status – provide a similar benchmark, as the USOC awards $38,000 for every gold medal, $22,000 for silver and $15,000 for bronze, which falls within the range of what the average student-athlete would receive based on the above-described methodology. That being said, 24-year-old Olympic skier Mikaela Shiffrin earns more than $3 million in endorsements from the likes of Red Bull, Oakley and Longines, while 22-year-old swimmer Katie Ledecky signed a $7 million deal with TYR Sport. While it’s unlikely that any student-athlete would garner such high numbers, NIL will create a much larger pool of potential Olympic sport athletes to endorse brands interested in reaching their target customer.

There is no way of knowing exactly how much student-athletes will be able to garner for their NIL, especially in uncertain economic times where the continued threat of COVID will almost certainly have a deflationary effect on brands willingness to spend large amounts of dollars in sponsorship, whether on the professional or amateur levels. That being said, these projections do show the possibility of substantial amounts of money that student-athletes can generate from NIL deals, which means there may be a new and lucrative frontier of revenue opportunities for college athletics programs to explore to help mitigate possible budget deficits in the coming years.
Copyright © 2021 Student Athlete NIL, LLC, All rights reserved.


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