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Wade 0.8.1 is out, with new features and improvements
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A quick look at what's new in WADE 0.8.1

Rotate those sprites


Control the orientation of your objects, or of individual sprites, with a single line of code:

sceneObject.setRotation(angle);

Dynamic resolution control


The balance between crisp graphics and smooth performance

So you've made a great game that looks great in full-HD on a PC, but older phones are having trouble rendering all those pixels. Now you can choose to exchange resolution for performance dynamically, at run time, using hardware-accelerated CSS upscaling:

wade.setResolutionFactor(x);

But I want performance AND hi-res graphics!

OK, you can have both. Well, not really. But you can have the next best thing: control resolution for individual layers. Use high-resolution layers for static objects and text, and lower the resolution of the layers that draw lots of pixels per frame.

wade.setLayerResolutionFactor(layerId, x);

Go full screen

More and more browsers support Full Screen mode, even on mobiles. Add a full-screen button to your app, and in its onMouseUp function do this:

wade.setFullScreen();

Sprite compositing


sprite.drawToImage(...);

That's always been useful to generate sprites procedurally, and to reduce draw calls by drawing lots of objects into a single sprite. Now you can do even better, as drawToImage() supports custom transforms and composite operations.
Plus more features, performance improvements and bug fixes.
View the full change log and get the new version right now!
Copyright © 2013 Clockwork Chilli ltd, All rights reserved.

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