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No. 5| June 2021 
Hello, RE:Labers!
Welcome to Cruscotti, our monthly newsletter. Please, fasten your seatbelt and let our journey begin.

In this issue:
  What's new?: Techy, UX & Ergo, DesignFun(d) Raisers


The NeUX: news from UX world 


The International Symposium Future Design Human Body Interaction


The International Symposium "Future Design Human Body Interaction" took place on June 22 at Teatro San Leonardo in Bologna. The event hosted many international experts who presented the most interesting emerging technologies selected in the case studies analysis carried out in the field of interaction between design and human body.
The morning program was full of interesting insights. After a brief overview of the analisys results, the various guests presented different solutions able to respond to the suggestions posed within the three areas of research declined: Homo Faber, Homo Saluber, Homo Cogitans.  
The presentation led to a stimulating discussion, continued during the three parallel afternoon sessions that have deepened the aspects of new ergonomics, design for wellbeing and human-machine interface. 

 

The technologies presented were both innovative and versatile. Dimitri Mikhalchuk presented the TESLASUIT case study, with a project aiming to connect human body and machine. Leonardo Giusti presented Google's SOLI project and Maura Mengoni gave an interesting overview of emotion recognition while driving with the EMOJ project
Jakub Kamecki, provided an interesting insight into the creation of interactive 3D shapes and surfaces with tactile sensing in the project led by TG0, and Orestis Georgiou presented the technology developed by Ultraleap, aimed at creating tactile experiences in mid-air. 
Simone Pozzi, CEO of DeepBlue, presented the topic of human factors in aviation with a focus on the European research agenda, while Scott Novich presented Neosensory's journey to create a device that expands the senses
Finally, Fabio Ferretti, Project Manager at Aterballetto, presented an innovative project that allows the spectator to be fully immersed in a new experience for the ballet world.


Link(
s)



Journal - Have you wondered how drivers are leveraging automation in real-world driving? You may be interested in this study that aims to identify driver- and system-initiated dynamic control transfers (TOCs) and provide a taxonomy to capture the underlying driver behaviors associated with automation disengagement.


The RE:Lab’s guide to the Galaxy



When you're 30 layers deep and Photoshop freezes:

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While in RE:Lab


The latest cutting edge news our RE:Labers talk about at the coffee machine (which is virtual in this COVID-era)

 

Techy

UX & Ergo

Design

Fun(d) Raisers 

  • European Partnerships are now up and running
    European Partnerships, launched during the European Research and Innovation Days on 23 June 2021, bring private (industry) and public partners together to avoid the duplication of investments and contribute to reducing the fragmentation of the research and innovation landscape over 11 proposed domains in the EU.


Great Need of RE:Lab


Global Thermonuclear HMI

We use computers, smartphones, domestic appliances, wearable devices on a daily basis. However when you try to explain to grandpa what HMI is about, he seems to react like it is a boring sub-topic of engineering. But we think that HMI may sometimes have a self-confidence issue, and even experts aren’t totally aware of how appealing it is. Why? Because Hollywood action hero movies are never about interaction design. Nobody ever saved the world because a system simply did its job as it was supposed too!
Actually this is not entirely true, and HMI experts should remember this.
We are all still here because in 1983 a well designed artificial intelligence system worked properly and, after a textbook interaction, it decided not to trigger a global thermonuclear war!
ReLab wasn’t there at the time. But there was already a Great Need of Re:Lab!

A clip from the 1983 movie War Games


Serial Stories

History of RE:Lab 

Thus begins the serial story of RE:Lab that will stay with us for a long time... A very long time... We want our RE:Labers to know in detail all the events that have taken place over the years. 
Only by sharing memories can we build identity and a sense of togetherness.

Chapter 5 
RE:Lab developments

RE:Lab goes through a natural restructuring. It loses its academic identity to open up to the market. The company becomes a true research laboratory for the Emilia-Romagna region and continues its research activities at a European level, with projects managed directly.
This is the philosophy of Interaction Engineering. It aims at giving the interaction with a functional model that was in the customer and user expectations, while at the same time making it work well in reality.

5.1 From test validation to predictive interfaces
 
MOGENTES was the first validation testing project followed by Veritas, DEVICE, CAMMI and DESERVE. The latter were projects focused on the issues of disability and design for all for applications in the medical and automotive sectors, but also halfway between technical and interaction aspects in the domain of the so-called ADAS (advanced driving support systems).
This leads to the study of predictive interfaces, which not only aim to predict the intentions of the driver in the change of maneuver, but also to prefigure a cooperation between the driver and the user. RE:Lab thus opens up to the world of autonomous vehicles.


The RE:Lab Bookshelf 


Books
The book "Human Body design" by Giorgio Casoni and Flaviano Celaschi overturns the paradigm according to which the objects we design and create must adapt to our needs. On the contrary, it addresses the case in which our bodies are adapting to the environment and its artefacts. This theme is approached from various points of view: the relationship between needs, artefacts and culture (ch. 1); the role played by technologies and especially those that have an impact on the cognitive apparatus (ch. 2); the relationship between the body and the economic context of reference (ch. 3). The book closes with an exciting set of case studies that give further concreteness to the reflection.
This book is of interest to those who think that design is about relating to the product/service that is made and the bodies to which the artefacts must adapt or adapt to the artefacts.

Good reading to everyone!
 


Bibbidi Bobbidi Broom-Broom


 
Illustrator's Asset Export feature allows you to make quick exports of assets to files of various types and sizes with a single click.
 
Adding assets to the Asset Export panel
Drag the graphic item to the Asset Export panel
 Click the Export Settings triangle to view or add the formats and sizes in which you want to export your files:
  • Scale. Specify the scale factor for the output file.
  • Suffix. Enter a suffix to make the output files have unique names.
  • Format. Specify whether you want output files in .png, .svg, .jpg, or .pdf.
  • Add Scale button. Click to add an additional scale or output format for export.
  • Delete button. Click on the X symbol to delete an output type.
  • Default:
    iOS: click to add the default output file types generally required for iOS projects.
    Android: click to add the default output file types generally required for projects with the Android form factor.
 
 
We think it would be nice to learn something new and useful every day. If you would also like to share some magic tips with other RE:Labers, send us your secret here.
Epilogue

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If you want to read the previous issues, you can find them all here.
And here you can find how is named Cruscotti.
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