Brain-Machine Interfaces are devices which capture electrical signals from your nervous system and then transform those signals into commands that robots, computers, and other machines can understand.
Inevitably, the first example anyone thinks of is "A robotic arm!!!" And indeed! That is a fantastic example of a brain-machine interface, but we can start even simpler. Take, for example, a student who might suffer from nerve damage who has a hard time with manual hand/finger dexterity, making it hard for them to play Minecraft with their friends. What if, instead of using a controller or a computer mouse, they could flex different muscles in their arms and legs to click the computer mouse and arrow keys to make their character move, look, mine, and build? This example and more are possible for your students - not just in the "conceptual future," but literally with the tools that come in this bundle!
By blending your STEM teaching to include not just engineering, but neuroscience, biology, robotics, and assistive technology design, you can empower your students with hands-on experiences that translate DIRECTLY to real-world jobs and research.