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Memory Insufficient

Vol. 2 Issue 4: Labour and games history

This issue is packed with stories about the labour of game development and play from the 1930s to today.
  • Rowan Lipkovitz writes about Shop Steward Simulator, a game from the 80s with a very particular take on British trade union politics.
  • Joseph Garvin analyzes the relationship between the Settler and Worker unit in Sid Meier’s Civilization V, and the relationship between work they do.
  • Matthew Burns shares the story about how his intro to the business of game development was radically different from the highly profitable one being peddled to aspiring game developers today.
  • Laura Dyble finds the answers to a question I’ve often asked in passing, laying out exactly what the heck happened to Roller Derby. 
  • Corey Milne gives us a detailed analysis of Demon’s Souls excruciating version of farming as a capitalist critique.
  • Line Hollis writes about the Harvest Moon series, and how the fantasy of work it presents has changed throughout its many iterations. 
  • And finally, Austin Walker proposes that Romance of the Three Kingdoms X mixes “labour-play” with “leisure-play” in a way that mimics the pace or our actual lives, and that future game makers should consider.
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Do you want to contribute to Memory Insufficient? The next issue will examine the role of labour in games history. See the call for submissions.

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