The new issue of Memory Insufficient is out now
View this email in your browser

Memory Insufficient

Vol. 2 Issue 5: Religion and games history

Guest edited by Amsel von Spreckelsen
  • Divining the self: Sortition as a window onto the soul - from knucklebones to paper fortune tellers, L. Rhodes gives an excellent account of how games and play are historically related to tools of divination.
  • Meditative gaming: A dialogue on players in prayer - Amsel von Spreckelsen and Stephanie Cloete discuss whether games are meditative and whether meditation is a magic circle.
  • Sinners & saints: The short-lived religion of the city of Columbia - Danielle Perry examines the theology of Bioshock: Infinite.
  • Pray to heal: JRPGs relate complexly to the European Church - Austin C Howe looks at the role of the church as a building and an institution in Japanese role-playing video games.
  • God killers: Nietzsche, capitalism and the gamer ethos - Mauricio Quilpatay takes a philosophical and anti-capitalist look at the notion of god-killing and meritocracy in Souls games.
  • Magic and divine: The introduction of clerics to tabletop RPGs - in this extract from his book, Jon Peterson examines the cleric class in history and studies its implications for the modern and medieval attitude to faith and violence.
Download it now for free
Do you want to contribute to Memory Insufficient? The next issue will do something a bit different and we'd love for you to be part of it. See the call for submissions.

Another great issue FREE!

Read now
Every issue of Memory Insufficient is free to read whenever you want.
Back issues
Forward to Friend
Copyright © 2014 Zoyander Street, All rights reserved.

unsubscribe from this list    update subscription preferences 

Email Marketing Powered by Mailchimp