Issue 9: Ecology and games history
The latest issue of Memory Insufficient features three essays exploring different ways that ecology has been represented in videogames.
Cha Holland looks at the 'Myth of balance' between humans and non-humans in the urban natural environment. Ben Abraham traces the cultural history of videogame apocalypses. Amsel von Spreckelsen considers game worlds as self-sustaining economies, Gaian images of a universe that gives you everything you might need to thrive.
These three essays complement each other beautifully. Settle down with a cup of sustainable coffee and read the whole thing in one go.
Also, don't forget to check out the call for submissions for the Black History Month issue.