Story Games Weekly #72
A new game about time travelling, and solving mysteries, and avoiding paradox.
PDF: $8, Softcover+PDF: $20
The Moon Mage & Tiny Dragons
Stephanie Bryant releases two new hacks, one that pulls Epyllion's Moon Magic into Dungeon World, and another that brings together Epyllion with the Tiny Dragons RPG.
The Enlightened Man
The Enlightened Man is a Renaissance Superhero Setting written by Brian Engard. Italy during the 16th century is a time of new ideas, new technology, heretical science, great masterpieces, reason, and faith. Works with Spark or Fate Core
PDF: Pay What You Want
A short role-playing game for 2 players, using two smartphones, about uncovering the past history of the characters.
Threshold: Tragic Superheroes
Threshold: Tragic Superheroes is a game of last chances. What would you do with your last days on Earth if you were given super-powers?
Why Minority Settings in RPGs Matter
Whitney "Strix" Beltrán talks about why minority settings, and why changing the default, matters.
Tabletalk #8 - Interesting Combat
Ben, Grant, and John talk about how to make combat interesting in a wide variety of games.
Game Stories: Why RPGs Need Game Designers
Andy Hauge talks about innovation in RPG mechanics.
Away from Goals in Larp
Jan-Yves Ruzicka talks about goal-driven larps, and what the alternatives are.
What Does This Power Do?
Ron Edwards has thoughts about how to model superheroic powers in rpgs.
Play as a clutch of young drakes who must use the power of friendship to protect their homeland from an ever-growing Darkness. Final days, tons of stretch goals unlocked!
Check out this interview with Marissa over at Contessa
An overland adventure rules supplement for Dungeon World by the same awesome people behind Servants of the Cinder Queen.
The Wanderer's Stash
A collection of great little drawings and items that Kevin Jay Stanton has found.
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