Story Games Weekly #67
Our Radios Are Dying
A two-person freeform game about the strange finale to a strange relationship. SPOILER: rolling around in office chairs is involved.
PDF: Free, but support Caitlynn's Patreon
The Dresden Files: Paranet Papers
The new Dresden Files rpg is now here! Pre-order the book and get the PDF immediately. In Jim Butcher’s bestselling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to protect each other in the equally desperate war against big baddies like the Red Court and the Denarians.
PDF + Book: $50
One Missed Call
One Missed Call is a story game for two players about loved ones separated by space, drifting apart or growing closer.
The Final Voyage of The Selene: Bumper Pack
James Mullen has released a game inspired by Witch, about The Selene, on its return and final voyage from the frontiers of explored space.
Ending quite soon, the Hillfolk Bundle has lots of settings, cards, and the Diana Jones award winning game.
The Deep Forest Actual Play
An actual play/explanation of Mark Diaz Truman and Avery Mcdaldno's The Deep Forest.
The Tyranny and Power Of Defaulting
More in Quinn Murphy's "New Rules of Fantasy" series, thoughts about defaults and unconscious models.
Larp Theory 101
Sarah Lynne Bowman has a presentation from Intercon that goes over a lot of the basics of Larp theory.
A tabletop role play game where you play a member of the Fated, a witch or warlock who has sold their soul to a demon for power. Lots of awesome people involved with this.
Chainmail Bikini: The Anthology of Women Gamers
Chainmail Bikini is a comics anthology celebrating female gamers! Video games, RPGs, LARPing, and more.
Tracy Barnett's Patreon
Tracy, writer of novels, designer of games like Iron Edda, has been running a Patreon for a while now and could use your support.
Blades in the Dark
Blades in the Dark is a tabletop RPG about a crew of daring scoundrels building a criminal empire in a haunted city full of thieves by John Harper. (Disclosure: I'm writing a stretch goal for this awesome, awesome game.)
Perils of Questionnaire-Based Character Creation
Ryan Macklin talks about some of the unexpected foibles of using questions to generate characters.
Escape Room Game Jam
The MIT Game Lab, is hosting 48-hour design challenge, participant teams will work to create puzzles and games to be played within a pop-up escape room.
Have you seen something cool? Got your own game, scenario, con, or rant? Feedback about the newsletter?
Send it to us at firstname.lastname@example.org