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Story Games Weekly #74 - The Best in Indie RPG's
Story Games Weekly #74

New Games

The Lost Crown of Tesh-Naga

A mid-level adventure for the Torchbearer roleplaying game. Claim a powerful artifact forged during the height of the empire's power. Fight with the fueding descendants of the paladins, their rebellious goblin and ogre slaves, raiding Dark Elves, and trapped corruption demons.

PDF: Pay What You Want

LARPBUS

Jason Morningstar has a pick up and play game that can be played persistently. Get on the LARPBUS, get a ticket, and hope the ride's pleasant.

PDF: Free

FASERIP

FASERIP is a retro-clone that emulates an old out-of-print super hero role-playing game.

PDF: Free, Softcover: $26.44

News

Slash needs Writers

The wonderful card game Slash is looking to pay for quick microfictions starring characters from slash: romance without boundaries.

Conversations

Interview with Danielle Lewon

Another great interview on ConTessa, this time with Ethel interviewing Danielle Lewon, designer of Kagematsu.

Coupling: Amy & Miles

Ariana Ramos interviews Amy and Miles about playing games together in the first of a series.

Crowdfunding

No Thank You, Evil!

A game of make-believe for creative kids and their families from the team that brought you Numenera and The Strange

Techniques

KLANG! Attack-as-Defend in Fate

Ryan Macklin talks about how to use blocks to attack in Fate, and speed up combat.

Discouraging Violence in Fate Accelerated

Paul Stefko talks about mechanics for discouraging violence.

This Soup is An Awful Cake

Daniel Solis has 5 tips for how to accept and process feedback.

Domain Game Procedures

Alex Schroeder talks about procedures for meeting high-level, domain game goals, and how to keep those procedures from taking too much time.

Meanwhile...

In Bloodborne's brutal world, I found myself

Laura Hudson talks about Bloodborne, and the difference between perservance and masochism.

Violence is Boring: The Tedium of Violence as Progression

Tauriq Moosa also talks about Bloodborne, and criticizes why games rely so heavily on violence for progression.

Have you seen something cool? Got your own game, scenario, con, or rant? Feedback about the newsletter?

Send it to us at storygames@gmail.com