Story Games Weekly #61
New Games
The Deep Forest
The Deep Forest is a map game of post-colonial weird fantasy. It’s a re-imagining of The Quiet Year, one that centres upon monstrosity and decolonization. A collaboration between Mark Diaz Truman and Avery Mcdaldno.
PDF: Free
Indie+ 2014 Anthology
As a reward for getting so many subscribers, Indie+ released an anthology chock full of awesome games and writing from Quinn Murphy, Shoshana Kessock, Jenn Martin, Rich Rogers, and many more.
Check out all of Indie+'s videos here!
Golden Cobra Anthology
A massive PDF anthology of most of the Golden Cobra entries, enough freeform to last you for a year.
News
Designers & Dragons Now Available
Shannon Appelcline's four volume, four decade history of RPGs, now available in both PDF and Print.
$10 PDF/volume, $40 all PDFs, $140 in all hardcover
A Look Back at 2014
RPGGeek has a good summary of trends and important events in 2014.
Conversations
An Overview of Social Mechanics in AW Games
Johnstone Metzger has a lot of thoughts about how social moves work in Apocalypse World.
Top 5 Design Debates I Ignored in 2014
Daniel Cook comes from the digital world, but every one of these debates he ignores is one that happens in analog games as well.
Dr. Tom Show w/Whitney Delaglio
The only RPG show hosted by a frog, this time Dr. Tom talks with Whitney Delaglio about her webcomic Prism, and the upcoming RPG based on it.
Conversations in Design w/Luke Crane
Sean Nittner's excellent podcast Narrative Control has Luke Crane on to talk about the state of the design world, and our culture of hacking.
Final Thoughts on Pendragon
Dymphna has some thoughts on the Pendragon game she played in, and gender roles in general.
Techniques
Random Superhero Aspect Chart
Need a random aspect for your superhero fate game? Well, this chart by Don Bisdorf has 81 of them!
GMProv - It's a Setup
From a series of blog posts on the overlap between GMing and Improv, this one focuses on how to set up scenes in extremely rapid fashion.
Hacking a New Phase
Keith Stetson has reflections on how to add more phases to Swords Without Master.
Conventions
The Big Feel
The Big Feel is the first annual festival for the exploration of evocative play, games that carry emotional impact for the players, spur awareness on a given subject, and/or cultivate empathy regarding a given experience.
Jan 8th-11th Portland
Have you seen something cool? Got your own game, scenario, con, or rant? Feedback about the newsletter?
Send it to us at
storygames@gmail.com