Story Games Weekly #73
Firefly : Ghosts in the Black
A full-length adventure campaign supplement designed by veteran game designer Robin Laws for the Firefly RPG. You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets.
Preorder PDF+Softcover: $40
A tabletop rpg of slapstick violence, fatal ineptitude, and the greatest adventure of your life. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks.
The Ruined Empire
The Ruined Empire is a system-neutral campaign by Anna Krieder setting and source book set in a land of five nations in conflict, ripe with adventure and danger and contains an original campaign setting, campaign creation hooks, and system hacks and conversion guides.
A Ball like this happens once in a hundred years, and witches from each of the established Houses want to be crowned Witchqueen of the Ball. You can't become Queen without the favor of the other Houses, though. So you'd better have a killer outfit - and be as bewitching as possible. A game by Anna Anthropy that's a family-friendly game about fashion and femme expression.
Print And Play PDF: $2
Paul Beakley's all-the-time, social but solo RPG about being a tiny dragon.
Free as in Flying
Playing as a Parent: James A. Walls
Liz C interviews James Walls about running games for your kids.
Jessica Hammer on Deities & Demigods to Nobilis
Judd interviews Jessica Hammer about Nobilis, about mythology community and co-gming, and games larger than any one person can know in this excellent interview.
The Blockbuster Formula - Brute Force Larp Design
A new article about the design that goes into The Monitor Celestra and The College of Wizardry, and what makes those big-staffed, big spectacle events tick.
Gaming as Women: Gender Inclusive Narratives
Rowan Cota, Arlene Medder, and Kira Magrann about games that succeed at being inclusive.
Why The Hood Matters
Ariana Ramos has a great article about James Mullen's excellent Powered by the Apocalypse game, The Hood, and why the game's setting and mechanics are so vital.
Fall of Magic
Magic is dying, and the Magus is dying with it. We travel together to the realm of Umbra where magic was born.
Elegant and immersive – featuring a handmade scroll that unrolls as we travel revealing new roads, strange hosts, and perilous choices. One of the most exciting kickstarters I've come across in a while.
8 RPG Marketing Mistakes to Avoid
Ryan Macklin talks about mistakes to avoid when writing copy or trying to convince people to play your game.
World Building for RPGs
Ole Peder has some tips on how to do worldbuilding, and how to collaborate well.
The Black Armada crew, in the runup to their kickstarter of Lovecraftesque, share a useful calculator for figuring out your kickstarter goals.
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